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		[page:Object3D] &rarr; [page:Mesh] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			Renders a sphere to visualize a light probe in the scene.
		<p>

		<h2>Code Example</h2>

		<code>
		const helper = new LightProbeHelper( lightProbe, 1 );
		scene.add( helper );
		</code>

		<h2>Examples</h2>

		<p>[example:webgl_lightprobe_cubecamera WebGL / lightprobe / cubecamera]</p>

		<h2>Constructor</h2>

		<h3>[name]( [param:LightProbe lightProbe], [param:Number size] )</h3>
		<p>
		[page:LightProbe lightProbe] -- the light probe.<br />
		[page:Number size] -- size of the helper sphere
		</p>


		<h2>Properties</h2>
		<p>See the base [page:Mesh] class for common properties.</p>

		<h3>[property:LightProbe lightProbe]</h3>
		<p>The light probe.</p>

		<h3>[property:Number size]</h3>
		<p>The size of the helper sphere.</p>

		<h2>Methods</h2>
		<p>See the base [page:Mesh] class for common methods.</p>

		<h3>[method:null dispose]()</h3>
		<p>Frees internal resources.</p>


		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/LightProbeHelper.js examples/jsm/helpers/LightProbeHelper.js]
		</p>
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